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Looks at the creative process behind Ocean Software’s computer game ‘Inferno’, following each stage of development from conception to the creation of the creatures who inhabit the virtual world within...
Illustrates the progressive development of games teaching over a period of 16 weeks in which a mixed class of children with cerebral palsy were integrated with several boys suffering from speech and language...
The electronic revolution, led largely by American technology, has created new ways of modelling, mapping and imagining the world. Video games, the Internet and virtual reality open up new space for us to...
A look at the six years of preparation that have gone into Barcelona’s preparation for the 25th Olympic Games. Presents a ‘behind the scenes’ view of how Barcelona prepared for and managed the games,...
Inspired by George Orwell’s "A Homage to Catalonia", Robert Hughes first visited Barcelona in 1968. Twenty-four years later, as the city prepares itself to host the 1992 Olympic Games, Hughes returns to...
Dale le Fevre demonstrates games designed to increase social skills as well as being fun. Part 1 consists of ice-breakers - games to get acquainted, games to build up trust and develop sensitivity, and games...
1: Illustrates the playing of the simulation ‘Legislative Session’ (from Coleman’s ‘Democracy Game’); skills used; aspects of the legislative session simulated; aims of de-briefing. 2: Four...
Show the playing of the simulation ‘Legislative Session’ from Coleman’s ‘Democracy Game’; skills used; aspects of the legislative session simulated; aims of de-briefing.
The origins of simulation and gaming as classroom techniques are traced, their rationale presented and an analysis made of the different modes and types. Several examples are outlined and one (CIRCUITRON -...
A documentary film about the 1964 Olympic Games in Tokyo, shot by 164 cameramen using 1031 cameras, showing close, long and medium shots of the games.
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