Simulation and Games

Synopsis
The origins of simulation and gaming as classroom techniques are traced, their rationale presented and an analysis made of the different modes and types. Several examples are outlined and one (CIRCUITRON - an electric circuit game) is portrayed in detail in the filmstrip and through a taped interview with a teacher and his pupils playing the game in a secondary school. There are sections on using, designing and evaluating simulations and games. The module concludes by giving sources of further information and examining the relationship between simulation/gaming and educational technology.
Language
English
Country
Great Britain
Medium
Multimedia; Audiocassette.; Filmstrip.
Year of production
1978
Availability
Sale
Documentation
Accompanying 36-page booklet.
Uses
Teachers, lecturers, librarians and educational administrators. The material is designed for individual study. Requires approx. 2 1/2 hours.
Subjects
Education
Keywords
games; simulations; teaching aids

Credits

Writer
Jacquetta Megarry

Distribution Formats

Type
Film
Format
16mm

Distributor

Name

Jordanhill Campus

Phone
0141-950 3170
Fax
0141-950 3268
Address
76 Southbrae Drive
GLASGOW
G13 1PP
Notes
was Jordanhill College of Education, Department of Audiovisual Media

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