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Introduces basic concepts in virtual reality (VR), beginning with a brief definition of VR and a system-level overview, coverage of the model building process from a foundational perspective and a discussion...
An in-depth look at building virtual reality software, wtih the system developed at IBM Research is used to illustrate the concepts. A complete VR system should include both development and runtime support...
Shows commercial applications of virtual reality, with examples from companies involved in engineering, marketing, software and training: Volkswagen - virtual prototypes shorten its design cycle; Thames...
A video tutorial reviewing the basic technologies available and the current state of research aimed at providing a sense of ‘feel’ or physical contact with virtual environments. Covers the fundamentals...
A video tutorial reviewing the basic psychoacoustical cues that determine human sound locations and the techniques used to measure these cues. Discusses experiments examining the perceptual validity of the...
Describes basic techniques used to generate artificial worlds in a computer, including parallel and central projection, illumination models, and texture mapping. Beginning with the simplest processes, the...
Explores the multimedia technologies now available and looks at future trends. Shows the latest uses of multimedia for PCs and new developments, including virtual reality, now emerging as tools for engineers.
Virtual reality, VR and cyberspace are all terms for computer-graphics developments by which people can enter imaginary three-dimensional worlds and explore, using ‘eyephones’ strapped to the face and...
Brings together people from diverse areas of society to talk about recent IT applications such as the Internet, virtual reality and interactive compact disks.
A video tutorial introducing training and simulation systems, a definition of virtual environments (VE), and a new classification of VE systems. Discusses the hardware and software requirements of VE-based...
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