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  1. Introduction to Virtual Reality (1995 Video)

    Subject
    Engineering
    Distribution
    Sale, Videocassette. VHS (PAL, NTSC). col. 60 min., 1996 sale: US$129.00 (+p&p)

    Introduces basic concepts in virtual reality (VR), beginning with a brief definition of VR and a system-level overview, coverage of the model building process from a foundational perspective and a discussion...

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  2. Virtual Reality Architecture for Distributed Multi-User Environments (1995 Video)

    Subject
    Engineering
    Distribution
    Sale, 2 videocassettes. VHS (PAL, NTSC). col. 132 min., 1995 sale: US$129.00 (+VAT +p&p)

    An in-depth look at building virtual reality software, wtih the system developed at IBM Research is used to illustrate the concepts. A complete VR system should include both development and runtime support...

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  3. Virtual Reality: Current Business Applications (1996 Video)

    Director
    Oliver Johnson
    Producer
    Tim Johnson
    Subject
    Business studies; Information technology
    Distribution
    Sale, Videocassette. Standard formats. col. 25 min., 1997 sale: £60.00 (+VAT inc. p&p)

    Shows commercial applications of virtual reality, with examples from companies involved in engineering, marketing, software and training: Volkswagen - virtual prototypes shorten its design cycle; Thames...

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  4. Force Reflecting Interfaces to Teleoperators and Virtual Environments (1995 Video)

    Subject
    Engineering
    Distribution
    Sale, 2 videocassettes. VHS (PAL, NTSC). col. 150 min., 1995 sale: US$129.00 (+VAT +p&p)

    A video tutorial reviewing the basic technologies available and the current state of research aimed at providing a sense of ‘feel’ or physical contact with virtual environments. Covers the fundamentals...

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  5. Psychophysics and Technology of Virtual Acoustic Displays (1995 Video)

    Subject
    Engineering
    Distribution
    Sale, Videocassette. VHS (PAL, NTSC). col. 120 min., 1995 sale: US$129.00 (+VAT +p&p)

    A video tutorial reviewing the basic psychoacoustical cues that determine human sound locations and the techniques used to measure these cues. Discusses experiments examining the perceptual validity of the...

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  6. Virtual Reality (1996 Video)

    Subject
    Information technology
    Distribution
    Sale, Videocassette. VHS. col. 43 min., 1999 sale £32.00 (+VAT +p&p)

    Describes basic techniques used to generate artificial worlds in a computer, including parallel and central projection, illumination models, and texture mapping. Beginning with the simplest processes, the...

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  7. Maximizing Productivity: Multimedia (1994 Video)

    Subject
    Engineering; Information technology
    Distribution
    Sale, Videocassette. VHS. col. 2 x 90 min., 1995 sale: US$395.00 (+p&p)

    Explores the multimedia technologies now available and looks at future trends. Shows the latest uses of multimedia for PCs and new developments, including virtual reality, now emerging as tools for engineers.

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  8. Colonising Cyberspace (1991 Video)

    Subject
    Information technology
    Distribution
    Sale, Videocassette. Standard formats. col. 50 min., 2000 sale: £99.00 (+VAT +p&p)

    Virtual reality, VR and cyberspace are all terms for computer-graphics developments by which people can enter imaginary three-dimensional worlds and explore, using ‘eyephones’ strapped to the face and...

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  9. What’s All the Fuss About It? (1995 Video)

    Subject
    Information technology
    Distribution
    Off-air recording licence Sale, Videocassette. Standard formats. col. 49 min., 2001 sale: £195.00 (+VAT +p&p)

    Brings together people from diverse areas of society to talk about recent IT applications such as the Internet, virtual reality and interactive compact disks.

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  10. Talking Buildings (1998 Video)

    Subject
    Architecture; Information technology
    Distribution
    Off-air recording licence Sale, Videocassette. Standard formats. col. 29 min., 1999 sale: £145.00 (+VAT +p&p)

    Looks at recent approaches to using computer-aided design in the design of new buildings, examining the simulation of the building and its functions, modelled in three-dimensions using virtual reality.

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1-10 of 39 results | Page 1 of 4
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