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  1. Force Reflecting Interfaces to Teleoperators and Virtual Environments (1995 Video)

    Subject
    Engineering
    Distribution
    Sale, 2 videocassettes. VHS (PAL, NTSC). col. 150 min., 1995 sale: US$129.00 (+VAT +p&p)

    A video tutorial reviewing the basic technologies available and the current state of research aimed at providing a sense of ‘feel’ or physical contact with virtual environments. Covers the fundamentals...

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  2. Introduction to Virtual Reality (1995 Video)

    Subject
    Engineering
    Distribution
    Sale, Videocassette. VHS (PAL, NTSC). col. 60 min., 1996 sale: US$129.00 (+p&p)

    Introduces basic concepts in virtual reality (VR), beginning with a brief definition of VR and a system-level overview, coverage of the model building process from a foundational perspective and a discussion...

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  3. Modelling Molecules (1995 Video)

    Producer
    Michael Peet
    Subject
    Chemistry
    Distribution
    Sale, Videocassette. Standard formats. col. 38 min., 1998 sale: £85.00 (+VAT +p&p)

    1: Looks a the use of molecular modelling in the search for a drug to combat flu: the problem of flu infection, the action of sialidase; laboratory processes for isolating and identifying the structure of...

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  4. Psychophysics and Technology of Virtual Acoustic Displays (1995 Video)

    Subject
    Engineering
    Distribution
    Sale, Videocassette. VHS (PAL, NTSC). col. 120 min., 1995 sale: US$129.00 (+VAT +p&p)

    A video tutorial reviewing the basic psychoacoustical cues that determine human sound locations and the techniques used to measure these cues. Discusses experiments examining the perceptual validity of the...

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  5. Virtual Manufacturing: Simulating Reality (1995 Video)

    Subject
    Engineering; Information technology
    Distribution
    Sale, Video cassette. VHS. col. 27 min., 1998 sale: £198.00 (+VAT +p&p)

    Looks at the use of computer simulations in the design and development of manufacturing systems. Explores the potential of the interactive human/computer environment and discuses the benefits of creating a...

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  6. Virtual Reality Architecture for Distributed Multi-User Environments (1995 Video)

    Subject
    Engineering
    Distribution
    Sale, 2 videocassettes. VHS (PAL, NTSC). col. 132 min., 1995 sale: US$129.00 (+VAT +p&p)

    An in-depth look at building virtual reality software, wtih the system developed at IBM Research is used to illustrate the concepts. A complete VR system should include both development and runtime support...

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  7. What’s All the Fuss About It? (1995 Video)

    Subject
    Information technology
    Distribution
    Off-air recording licence Sale, Videocassette. Standard formats. col. 49 min., 2001 sale: £195.00 (+VAT +p&p)

    Brings together people from diverse areas of society to talk about recent IT applications such as the Internet, virtual reality and interactive compact disks.

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  8. Cyberville (1994 Video)

    Director
    George Haggerty
    Producer
    Mike Wallington
    Subject
    Information technology
    Distribution
    out of distribution, Videocassette. VHS. col. 56 min., 1994 sale: £25.85 (inclusive)

    The electronic revolution, led largely by American technology, has created new ways of modelling, mapping and imagining the world. Video games, the Internet and virtual reality open up new space for us to...

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  9. Maximizing Productivity: Multimedia (1994 Video)

    Subject
    Engineering; Information technology
    Distribution
    Sale, Videocassette. VHS. col. 2 x 90 min., 1995 sale: US$395.00 (+p&p)

    Explores the multimedia technologies now available and looks at future trends. Shows the latest uses of multimedia for PCs and new developments, including virtual reality, now emerging as tools for engineers.

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  10. Revolutionary Concepts in Human/Computer Interaction (1994 Video)

    Subject
    Information technology
    Distribution
    Sale, Videocassette. VHS. col. 2 x 90 min., 1995 sale: US$395.00 (+p&p)

    By replacing keyboard and mouse with ordinary human speech and gesture, and by giving computers a knowledge of user and context, ‘Star Trek’ interfaces can be built. This next generation of interface...

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11-20 of 28 results | Page 2 of 3
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