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A video tutorial reviewing the basic technologies available and the current state of research aimed at providing a sense of ‘feel’ or physical contact with virtual environments. Covers the fundamentals...
Introduces basic concepts in virtual reality (VR), beginning with a brief definition of VR and a system-level overview, coverage of the model building process from a foundational perspective and a discussion...
1: Looks a the use of molecular modelling in the search for a drug to combat flu: the problem of flu infection, the action of sialidase; laboratory processes for isolating and identifying the structure of...
A video tutorial reviewing the basic psychoacoustical cues that determine human sound locations and the techniques used to measure these cues. Discusses experiments examining the perceptual validity of the...
Looks at the use of computer simulations in the design and development of manufacturing systems. Explores the potential of the interactive human/computer environment and discuses the benefits of creating a...
An in-depth look at building virtual reality software, wtih the system developed at IBM Research is used to illustrate the concepts. A complete VR system should include both development and runtime support...
Brings together people from diverse areas of society to talk about recent IT applications such as the Internet, virtual reality and interactive compact disks.
The electronic revolution, led largely by American technology, has created new ways of modelling, mapping and imagining the world. Video games, the Internet and virtual reality open up new space for us to...
Explores the multimedia technologies now available and looks at future trends. Shows the latest uses of multimedia for PCs and new developments, including virtual reality, now emerging as tools for engineers.
By replacing keyboard and mouse with ordinary human speech and gesture, and by giving computers a knowledge of user and context, ‘Star Trek’ interfaces can be built. This next generation of interface...
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