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Young women are playing games in equal numbers to men, so why is this 20 billion dollar industry plagued with discrimination and misogyny? Through interviews with video game developers, academics and...
VIRTUAL ME examines the experiences of players of the online game World of Warcraft, focusing specifically on their experience and understanding of issues surrounding gender and identity within their virtual...
Video games like Modern Warfare, America’s Army, Medal of Honor, and Battlefield are part of an exploding market of war games whose revenues now far outpace even the biggest Hollywood blockbusters. The...
The first games on home computers had limited sound, simple graphics, and tiny amounts of computing power. They were called "computer adventure games", and they used the most powerful graphics processor in...
Looks at developments in Britain’s computer games industry, focusing on development of artificial intelligence in programming and the attempt to encode the laws of physics into character movement. Features...
Looks at the creative process behind Ocean Software’s computer game ‘Inferno’, following each stage of development from conception to the creation of the creatures who inhabit the virtual world within...
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