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The origins of simulation and gaming as classroom techniques are traced, their rationale presented and an analysis made of the different modes and types. Several examples are outlined and one (CIRCUITRON -...
Describes the fundamental difference between a response booklet and a book; the major components of a response booklet; functions of a unit post test and possible forms of presentation of an individual...
Outline of production stages.
Stresses the need to choose the right audio-visual aid and give the right message with the right timing. Shows how to get the message across using magnetic boards, overhead transparencies, 35mm slides, flip...
Part 1: Balance between audio and visual components; range of types of slide; artwork versus photography. Part 2: Commentary pauses; items which can be included in a commentary; provision of transcript;...
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