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This is the second edition of the interactive CD-ROM that allows the user to experiment with a range of counselling interventions. It presents a "virtual client" who makes an opening statement. Users are...
This interactive video is part of a BBC trial to find out more about the delivery of rich video content via broadband, and new ways of interacting with that content. The original 30-minute programme shown on...
IMAGE, the International Meeting on Museums and Art Galleries, was designed to bring together cultural institutions working in the field of image databases and representatives of the interactive media...
Looks at how computing might develop over the next few years by examining the increasingly sophisticated use of the screen interface. Looks at three research projects: icon displays for exploratory data...
All the high-street banks are using modern technology in their training programmes. Concentrates on the training systems used by National Westminster and Lloyds Bank. Nat West relies heavily on...
Looks at three examples of videodiscs used in training: the LGTB disc WHO DO YOU THINK YOU’RE TALKING TO?, used by London Transport to train bus drivers in customer relations; the BBC’s DOMESDAY DISC...
Using examples such as interactive training videos for car mechanics, interactive shop assistants activated by a touch screen, an interactive French teacher, and the Domesday Disc, the programme shows the...
A 20-hour video-based self-study course introducing computer-based training, and giving students enough knowledge and experience to make valid decisions about whether CBT is appropriate to their training...
An interactive video game conceived and created by Professor Gina Bloom and ModLab, University of California, Davis. The game gives everyone a chance to design, direct and act in scenes from Shakespeare’s...
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