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Introduces the idea of an ‘area so far’ function, using graphics. An animated sequence shows that the slope of a chord on the ‘area so far’ function leads to the result that the derivative of the...
Investigates the field of combinatorics, using 3-D animations. In six 10-minute sections: A Dicey Beginning; Fundamental Counting Principle; Permutations; Combinations; Binomial Theorem; Problem Solving.
At 4.00am GMT on Christmas Day 1987 there was a pair of opposite points on the equator with equal temperatures. This was also true on Christmas Day 1986 and will be true at any time and date; it’s a...
Computer-generated animation is used to depict a systematic search for zeros of a cubic using an expanding circle in the domain. Shows how the corresponding curve in the co-domain of the function behaves. A...
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A (17 min): Looks at how the curves known as conics arise in different contexts and at the specific properties that lead to ways of describing them mathematically. / (41 min): Examines isometric...
A series of videotape-and-workbook modules that explore basic topics in GCSE and A-level mathematics, using live action, music, special effects, and computer animation. Each module consists of a videotape...
A series of seven videos for teaching mathematics using computer animation. Further information on the series is given online at: http://www.projectmathematics.com/index.htm
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